BETT 2015 was an impressive display of current and emerging technologies. Robots, 3D simulation, immersive classrooms and the newest hardware, software and online resources were visible as far as the eye could see. As usual, the Digitales team carefully scrutinised one exhibit after another to source the most innovative and engaging digital content. As well as developing new supply chains, we attended learning technology workshops and gleaned updates from our favourite developers.
Watch this space to hear about new and exciting online resources coming to Australia via Digitales soon.
Stuart Andrews has some great take-homes on his site www.pcpro.co.uk
Robots are Cool
If you’re looking for a way to engage young people in computing, think robots. It doesn’t matter whether you’re plugging an iPod touch into the cheeky, caterpillar-tracked Romo, running Lego elephants and wheels with Lego Mindstorms or connecting a robot claw to the Raspberry Pi; there’s something amazing and instantly exciting about watching something physical respond to the code you’re putting in. Robots encourage logical thinking and planning, and they’re just as much fun when something goes wrong as when everything goes right.
The Basics Matter
Controlling the classroom, monitoring device and internet use, marking and assessment, administration tasks.
When hardware and software developers take the time to make the basics easier, teachers appreciate it and want the products. It gives them more time to think about how they can use the more exciting tech in class
Real and Digital Worlds Combine to Create Blended Reality
Elsewhere at Bett, other software and hardware developers were looking at ways to mix the real and digital to enhance learning, while 3D printing has potential as a way to bring the digital objects into the real world. We’re only just beginning to grasp the potential of all this stuff. There’s a whole world of innovation yet to come.
Great Things Happen When Real and Digital Worlds Combine
HP talked about a vision for Blended Reality, where real-world books, objects and materials combine with digital content to give students a range of approaches to learning. It also showed how virtual objects could be explored and manipulated within education.